As the Hypercones were derived from Circles and approximated to Spheres after their rotations and construction as solid objects, this seemed to fall closer to the Spheres mentioned and seen in the video of Catyph. Suddenly an idea came to mind! In 2001 A Space Odyssey (both the Film and the Novel) the main character is “transported via the monolith to an unknown star system. During this journey, he goes through a large interstellar switching station, and sees other species' spaceships going on other routes; he dubs it the "Grand Central Station" of the galaxy. Bowman is given a wide variety of sights, from the wreckage of ancient civilizations to what appear to be life-forms, living on the surfaces of a binary star system's planet.
He is brought to what appears to be a pleasant hotel suite, carefully constructed from monitored television transmissions, and designed to make him feel at ease. Bowman goes to sleep. As he sleeps, his mind and memories are drained from his body, and he is made into a new immortal entity, a Star Child, that can live and travel in space. The Star Child then returns to our Solar System and to Earth. Like Moon-Watcher three million years before, the Star Child is now master of the world and uncertain what to do next, but like Moon-Watcher, the Star Child, too, will think of something.”
And in the sequel 2010: Odyssey Two
“the swarm of monoliths spread to engulf the planet. By acting as self-replicating 'von Neumann' machines, these monoliths increase Jupiter's density until the planet achieves nuclear fusion, becoming a small star”.
All of which, to me suggested a fully cyclical path through all the possible dimensions.
Simon finished developing the game (it launched in May 2016), some months late as he had experienced issues with the new games engine that he used and the number of new regions that he decided to create. He was also involved in the re-mastering of ASA: A Space Adventure onto a HD platform.
In the interim I became a member of the Icehouse collective, and usually take the role of “Manager” – which mainly involves keeping in touch with everyone involved and dealing with general admin within the collective. I also get to invite other groups and individuals who have been proposed by members to join into the “Friend” grouping of the collective. I have also been involved in the localization into English for some of the projects that are finished or ongoing.
Full details about the collective can be found at http://www.theicehouse.fr .